{$CLEO .cs}
thread 'ENTER'
// Don't steal nor edit this cleo mod without my permission.
// If you want to steal/edit this cleo mod,let me know first. PM me in my profile at GTAForums.com .
// Created and published by: maoffense01

:ENTERABLE_1
0A40: $ENT1 = create_entrance_marker_at 2459.3855 -1691.1597 14.4965 color 14
if
00FF:   actor $PLAYER_ACTOR sphere 0 in_sphere 2459.3855 -1691.1597 13.5465 radius 2.0 2.0 2.0 on_foot
jf @ENTERABLE_2
fade 0 time 500
wait 500 ms
select_interior 2
03CB: set_rendering_origin_at 2458.2229 -1698.4303 1013.5078
04E4: refresh_game_renderer_at 2458.2229 -1698.4303
0860: link_actor $PLAYER_ACTOR to_interior 2
00A1: put_actor $PLAYER_ACTOR at 2464.1101 -1698.66 1013.5078
0173: set_actor $PLAYER_ACTOR Z_angle_to 87.9849
fade 1 1000
wait 1000 ms
jump @EXIT_1

:EXIT_1
0A40: $EXT1 = create_entrance_marker_at 2466.4324 -1698.2926 1013.5078 color 14
if or
00FF:   actor $PLAYER_ACTOR sphere 0 in_sphere 2466.4324 -1698.2926 1013.5078 radius 2.0 2.0 2.0 on_foot
wait 0 ms
jf @EXIT_1
fade 0 500
wait 500 ms
select_interior 0
03CB: set_rendering_origin_at 2459.4517 -1682.6267 13.5362
04E4: refresh_game_renderer_at 2459.4517 -1682.6267 
0860: link_actor $PLAYER_ACTOR to_interior 0
00A1: put_actor $PLAYER_ACTOR at 2459.6677 -1687.7251 13.5354
0173: set_actor $PLAYER_ACTOR Z_angle_to 0.7286
fade 1 1000 
wait 1000 ms
jump @ENTERABLE_2

:ENTERABLE_2
0A40: $ENT2 = create_entrance_marker_at 2523.0117 -1679.3682 15.997 color 14
if
00FF:   actor $PLAYER_ACTOR sphere 0 in_sphere 2523.0117 -1679.3682 15.497 radius 2.0 2.0 2.0 on_foot
jf @ENTERABLE_3
fade 0 500
wait 500 ms
select_interior 1
03CB: set_rendering_origin_at 2532.2932 -1679.5697 1015.4986
04E4: refresh_game_renderer_at 2532.2932 -1679.5697 
0860: link_actor $PLAYER_ACTOR to_interior 1
00A1: put_actor $PLAYER_ACTOR at 2526.46 -1679.09 1015.4986
0173: set_actor $PLAYER_ACTOR Z_angle_to 268.7957
fade 1 1000
wait 1000 ms
jump @EXIT_2

:EXIT_2
0A40: $EXT2 = create_entrance_marker_at 2524.345 -1679.3473 1015.4986 color 14
if or
00FF:   actor $PLAYER_ACTOR sphere 0 in_sphere 2524.345 -1679.3473 1015.4986 radius 2.0 2.0 2.0 on_foot
wait 0 ms
jf @EXIT_2
fade 0 500
wait 500 ms
select_interior 0
03CB: set_rendering_origin_at 2507.0315 -1678.6249 13.5469
04E4: refresh_game_renderer_at 2507.0315 -1678.6249 
0860: link_actor $PLAYER_ACTOR to_interior 0
00A1: put_actor $PLAYER_ACTOR at 2519.2961 -1678.6818 14.6799
0173: set_actor $PLAYER_ACTOR Z_angle_to 87.2572
fade 1 1000
wait 1000 ms
jump @ENTERABLE_3

:ENTERABLE_3
0A40: $ENT3 = create_entrance_marker_at 2486.5044 -1644.9342 14.5772 color 14
if or
00FF:   actor $PLAYER_ACTOR sphere 0 in_sphere 2486.5044 -1644.9342 14.0772 radius 2.0 2.0 2.0 on_foot
wait 0 ms
jf @ENTERABLE_1
fade 0 500
wait 500 ms
select_interior 3
03CB: set_rendering_origin_at 513.894 -14.9877 1001.5653
04E4: refresh_game_renderer_at 513.894 -14.9877 
0860: link_actor $PLAYER_ACTOR to_interior 3
00A1: put_actor $PLAYER_ACTOR at 513.9523 -9.7931 1001.5653
0173: set_actor $PLAYER_ACTOR Z_angle_to 182.332
fade 1 1000 
wait 1000 ms
jump @EXIT_3

:EXIT_3
0A40: $EXT3 = create_entrance_marker_at 513.8723 -7.8036 1001.5653 color 14
if or
00FF:   actor $PLAYER_ACTOR sphere 0 in_sphere 513.8723 -7.8036 1001.5653 radius 2.0 2.0 2.0 on_foot
wait 0 ms
jf @EXIT_3
fade 0 500
wait 500
select_interior 0
03CB: set_rendering_origin_at 2486.4351 -1655.7079 13.3375
04E4: refresh_game_renderer_at 2486.4351 -1655.7079 
0860: link_actor $PLAYER_ACTOR to_interior 0
00A1: put_actor $PLAYER_ACTOR at 2486.519 -1647.7079 14.0703
0173: set_actor $PLAYER_ACTOR Z_angle_to 184.1064
fade 1 1000
wait 1000 ms
jump @ENTERABLE_1